Last night saw the latest round of the Necromunda campaign and the obligatory multi-player bust up;
Enter Castellan Locke, an imperial inspector from the world of Tershus. A cold and ruthless man who has very little sympathy for error or mistake. The inspector has been to sent the Hive to meet with particular guilders to review the current status of its inhabitants. Reports have been coming in that 6 particular gangs have been waring over territory for the last 3 months, nothing too serious but potentially a situation. After Locke is content with the report he collects the information in the form of a data cube and places it into his jacket pocket.
As he begins to leave and the men breathe a sigh or relief, Locke turns and says “tell Flint to get 2 squads of men outside the APC in 5 minutes”. Unsure what he is about to do – a worried Sergeant makes a frantic call and two squads form rank by the vehicle. Locke speaks… “We are taking the short road to the Southern outpost downhive, move!”. They load up and move out. Everyone knows the shortcut to get to the outpost can be dangerous at the best of times – most use the trade routes, but Locke is not in the mood to be wasting time.
The group travel quickly to their location. Nothing to report except the men being scared by Ogryn Flint’s war tales.
The inspector makes his rounds, ruthless as ever. Satisfied with his findings he begins to return to the Vehicle but as he does, a vicious bolt of lead rips into the side of the APC, making the startled unit scramble to cover. Locke draws his pistol… all he can see are the endless red dots in the dark surrounding him and his unit.
It seems that one of the guilders doesn’t like the inspector too much and thought he would send a little tip off to those 6 blood thirsty gangs..
And after the dust cleared Locke and Flint were nowhere to been found. Escaped to the Underhive?? Join us tuesday 10th April to find out……..